Wednesday, May 18, 2011

Week 4 Elearning

Does multi-tasking give you a real or false sense of having accomplished something?

Multi-tasking does not give me any sense of accomplishment. To me, i only multi task in class when the subject or topic is easy to absorb and does not need much concentration to accomplish the things that are needed to be done. As the topic get harder, I probably will not multi task at all.

--------------------------

Is learning 3D and design different from learning programming, or is all learning the same?Why?

I do not think that learning 3D and design from learning programming is the same. To me 3D and design is more about interest and more about practice make perfect. For programming, it about understanding the sequence and how the apply the codes.

Therefore , i think that learning 3D and design from learning programming is not the same.

--------------------------

The article states that “Learning is actually a very complex operation for an individual”. Do you agree with this? Do you feel that you approach your learning in the best way – if yes, how, and if no, how can you change your work style?

Yes i agree.
No, i do not really think that my learning style is the best way to learn. I particular do not have any idea about how to change my work style, even though the working style currently isnt the best way, i feel comfortable with it.

---------------------------


Sunday, May 15, 2011

WashBoard Modeling



Wash Board Modeling

First, we create a plane, with a lot of segments. Than we extrude interval faces to create ribs for the was board. Than we bevel it to make it look "sharper"/rounder. Than we add the frames of the washboard with cubes.







Completed =)

Techniques
Extruding, assign tool and bevel.

Track Modeling



Track Modeling

First, we start with, importing a image, onto a plane polygon. than we trace it with a create polygon tool









After tracing, i manage to create a polygon of that shape. This shape look like a front view of a track.

After that i extruded the face, to create the track.












After extruding it, i bevel the edges for the completion of the straight tracks












Than we use the bend tool to bend the straight track into a curved track.

Techniques
Creating a polygon with the create polygon tool, Extruding faces, Bending




Reflection
This exercise to me is pretty easy, but even when easy, when i first tried i encounter a bit of problem with the instruction, as it take more explaining than just reading to understand. After awhile and a few tries i manage to get it.

Vase (Exercise)

....

Bucket Modeling


Bucket Modeling

First, i create a plane, than blin it with a image. Than i use the create curve tool to draw out the profile of the bucket. Than i revolve it to get the shape of the bucket.

Than i extrude the side of the bucket







I draw another profile with the curve tool to create a profile for the connector, than i revolve it to get the connector, after that i duplicate it to get two connectors, left and right.











Than by using the 3 cubic curve tool, i created a curve for the handle than i create a profile for the handle with the curve tool than i extrude it along the handle to get the handle shape. Than i use the transform tool make the handle connect to the connector.

Completed






Techniques
Control Vertex, Mirror Geometry, Soft Selection


Reflection

I personally feel that this exercise is the hardest to complete, took me awhile to understand the use of the tools.

CardBox Modeling / Gear Modeling

Box Modeling


First, we create a cube polygon, than add segments onto the box and adjust the size











Than by using the vertex, to move the top segments, for a face to appear. Than by using the extrude tool, extrude the face down to the bottom of the polygon, this make a interior which make the cube polygon now look like a box









Than by extruding the side faces, i manage to get the flaps for the box. than using the move tool while selecting the vertex of the corners of the faces, i manage to separate them into 4 different flaps

After that, by using the rotate tool, and the pivot point manipulator , i manage to move the box's flaps away from the box more. This also enable me to change the direction of the flaps.

Than i use the edge loop tool to add segments on the boxes.


After that. I move the interior vertex created with the edge loop tool, to jagged the flaps to make the box more old looking or realistic looking.

Than i smooth it and proceed with deformers.

By adding the waves effect, i make the box look more old in age.






Completed =)


Techniques
By using the extruding tool, a smooth command to add the complexity of the object and a wave deformer tool








Reflection

This exercise is fun, it allows me to have a feel on how to make a polygon into a real life object.
And by adding the waves and the jagged edges, it allows me to create a old looking box which look more realistic than a plain model.

Toy train

....