Sunday, May 15, 2011

CardBox Modeling / Gear Modeling

Box Modeling


First, we create a cube polygon, than add segments onto the box and adjust the size











Than by using the vertex, to move the top segments, for a face to appear. Than by using the extrude tool, extrude the face down to the bottom of the polygon, this make a interior which make the cube polygon now look like a box









Than by extruding the side faces, i manage to get the flaps for the box. than using the move tool while selecting the vertex of the corners of the faces, i manage to separate them into 4 different flaps

After that, by using the rotate tool, and the pivot point manipulator , i manage to move the box's flaps away from the box more. This also enable me to change the direction of the flaps.

Than i use the edge loop tool to add segments on the boxes.


After that. I move the interior vertex created with the edge loop tool, to jagged the flaps to make the box more old looking or realistic looking.

Than i smooth it and proceed with deformers.

By adding the waves effect, i make the box look more old in age.






Completed =)


Techniques
By using the extruding tool, a smooth command to add the complexity of the object and a wave deformer tool








Reflection

This exercise is fun, it allows me to have a feel on how to make a polygon into a real life object.
And by adding the waves and the jagged edges, it allows me to create a old looking box which look more realistic than a plain model.

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